
Tilekeeper
Published | 17 hours ago |
Status | In development |
Platforms | HTML5 |
Author | jeromiboi |
Genre | Strategy |
Made with | Unity |
Tags | 2D, Fantasy, Indie, No AI, Pixel Art, Retro, Top-Down, Tower Defense, village-builder |
Development log
- first prototype17 hours ago
Comments
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Cool progression. Needs more enemies, never had to use weapons because despite their high cost just spamming ranged works.
This was great!
My longest run was cut short by a pesky bug however.
Video: https://jmp.sh/s/XeKuAOpC4MGF997cwztI
Context: Somehow, the upgrade UI popped up when leveling up my campfire to level 3. There seems to be no way I can close it. Having the ESC button shut down all UI as an override might solve this. Currently, it's overlapping half of my building, and I can't reactivate them.
Quick feedback:
- Would be awesome if soldiers had a health bar
- Some form of small return for deleting soldiers would be nice
- Pack 2 / Pack 3 should give x2/x3 gold on selling, to balance rerolling more?
- Would be awesome if we could have more info on production (like Wheat Farm vs Windmill)
Awesome stuff!
Hey, thanks for playing! A lot of things you mentioned are already planned (health bars, transparency of resource costs, higher discard value for pack2/3, etc) but don't know the best way right now to list already planned changes for the future.
The bug you encountered is not known yet but it helps a lot that you recorded it thank you!