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Cool progression. Needs more enemies, never had to use weapons because despite their high cost just spamming ranged works.

(1 edit)

This was great! 

My longest run was cut short by a pesky bug however.

Video: https://jmp.sh/s/XeKuAOpC4MGF997cwztI

Context: Somehow, the upgrade UI popped up when leveling up my campfire to level 3. There seems to be no way I can close it. Having the ESC button shut down all UI as an override might solve this. Currently, it's overlapping half of my building, and I can't reactivate them.

Quick feedback:
- Would be awesome if soldiers had a health bar
- Some form of small return for deleting soldiers would be nice
- Pack 2 / Pack 3 should give x2/x3 gold on selling, to balance rerolling more? 
- Would be awesome if we could have more info on production (like Wheat Farm vs Windmill)


Awesome stuff!

Hey, thanks for playing! A lot of things you mentioned are already planned (health bars, transparency of resource costs, higher discard value for pack2/3, etc) but don't know the best way right now to list already planned changes for the future.

The bug you encountered is not known yet but it helps a lot that you recorded it thank you!