A small demo for a 2D Tower Defense & Resource Management Game.

Since there is no tutorial implemented yet the most important mechanics:
- The only two controls you need are left and right mouse click
- With left click you can add villager to houses and click buttons
- With right click or double click you can remove villager from houses

Gameplay:
- You need to find a good balance between crafting weapons,
having enough villagers for your economy and recruiting new villagers
- Do not forget to upgrade your units with your weapons

Comments

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Took a couple of tries to figure out the economy of getting a guy to defend the lanes but once I understood it the game became easier to manage the enemies. Interested to see where you take this.

(+1)

Thank you for your feedback! In later version the economy system will be better explained and hopefully much cleaner.

Looks solid (except for mixels). Lack of explanations is annoying, even for such a simple game, a paragraph of MAKE PEOPLE BUILD THEN MAKE PEOPLE FIGHT wouldn't do any harm. Skeletons fade away way too long, and I don't think it's necessary to fade away at all, collapsing is enough. And as a last nitpick: church that produces holy water shouldn't make fire mages.

The big complaint is balance, or rather, its total lack. With only 3 starting dudes you can't build while defending all lanes without random gold (and not being fucked by random distribution across lanes). Three mages managed to win alone. Bows are much faster to produce and archers attack faster, so they quickly strong as well. But knights are total chumps, with their middling production speed, close range, and only 2 damage (was it meant to be 20?). A single knight is only good enough to beat a single skeleton.

Hey thanks for playing! The explanation was on the agdg demo day submission page but I forgot to put it on this page here too.

The balancing was done way too fast but I  wanted to participate to get some feedback. So this is the very first version and also the very first playable demo. I was worried the game itself might now be as much fun as I thought so I decided to just release this piece of garbage to see if people like the concept and it seems I just need to polish the pointed out things now which makes me really happy!

Cool concept. I'm excited to see where it goes!

Thank you, really glad to hear that!